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Aurora Head by Sleepy Face Tracking DLC

13 ratings
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Aurora Head by Sleepy Face Tracking DLC

$8+
13 ratings

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Commissioned by Kit. Check out their store here: https://payhip.com/kitskennel

This is a DLC to add Unified Expressions Blendshapes to Aurora Head by Sleepy
This package WILL NOT WORK without the original head mesh and you cannot create a mesh with these files.

It is expected that purchases of this DLC are by experienced avatar creators/editors and have Unity and Blender knowledge for head swaps along with a face tracking compatible headset to make use of this DLC.

To have this DLC work, it must be on an UNEDITED version of sleepys original Aurora head. Trying to use this on a edited head will not work.

This head includes support for the face mesh addons!
Blush A, Blush B, Blush C - QUEST, Heart Eyes, Heart Eyes - QUEST, Sparkle Eyes, Sparkle Eyes - QUEST, Star Eyes, Star Eyes - QUEST, Static Eyes, Swirly Eyes, Dead Eyes and Tears Main.


INSTRUCTIONS:
Video starting from #3 also provided in the folder.

1. Create a new unity project for avatars (reccomend adding poiyomi toon)
2. Import Sleepys provided unity package labled 'Aurora Head; Sleepy [ Material - Phys Bone ]'
3. Import my unity package labled 'Aurora Head by Sleepy FT DLC'
4. Locate the FBX under Assets/!Aurora Head; Sleepy/fbx/Aurora Head; Sleepy.fbx
5. Rename the FBX to 'AuroraHeadSleepy' (the patcher doesnt like special characters)
6. Navigate to Tools > Rue > AuroraHeadSleepyPatcher
7. Hit Patch
6. A new FBX should be in the folder called 'AuroraHeadSleepyFaceTracking'
7. Take the new FBX into Blender and continue creating an avatar!

Changes to the head:
Added Unified Expressions Blendshapes
Modified visemes
Adjusted teeth/tongue/mouth, there is a revert blendshape included if you wish to turn them off when FT is not active. (won't revert visemes)

FAQ:
Q.The eyes move too much using eye tracking, how do I fix this?
A. (Using Jerrys Templates). Locate 'adjerry91.vrcft.templates-6.2.1/Animations/Eye Rotation'. Adjust the values in 'Eye_Look_Down_Left_Rot.anim' and 'Eye_Look_Down_Right_Rot.anim' until you are happy with the amount they use. Ask me in discord if you want my values. (Values are NOT changed on demo version)

Q. Can I edit the head after I add FT?
A. Yes, you can edit whatever you want, but depending on what and how much you edit, it could cause clipping for face tracking. Most notable areas are the Eyes (making them more narrow) and mouth. You can test this in Blender to check for clipping on blinking for example.


Credits:
Head: Sleepy (Yes I got permission to sell this from Sleepy, it does not redistribute any original mesh/files)
Patcher: Hash

Terms of service:
MUST abide by Sleepy's ToS listed here: https://sincerelysleepy.com/tos/ and on the head page.
Use on Private, Public and Paid avatars is allowed.
Please credit my discord name paper_rue and link back to this page when used commercially!
Editing allowed / encouraged. Do not claim it as your own regardless of how edited it is.
No reselling of the modified head on it's own, or the files needed to make it.
Please do not share the modified head, or the files needed to make it with friends.
Refunds are not eligible as it is a virtual package.

By purchasing this product, you are agreeing to the above Terms of service.

If you have any questions, issues or concerns with the UE Blendshapes, please join my discord and ask!

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